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Character training · 角色培养指南

The 4-system training framework based on GamerSky 游民星空, 18183, and Bilibili community guides. Don't waste resources spreading thin — focus on 1 main DPS + 2 supports first.

Priority order · what to upgrade first

1
弧盘 · Arc
Weapon. Biggest single damage source — match the character's element.
~50%
2
空幕 · Module
1 Cartridge + 4 Drive Blocks. Set bonuses + main/sub stats.
~30%
3
觉醒 · Awakening
Eidolons. Main DPS to S2 (qualitative jump). Supports S1 enough.
~15%
4
等级 + 技能 · Level & Skills
Level scales with Hunter Rank. Max DPS skills E + Q first.
~5%
⚡ Resource concentration tip: Focus on 1 main DPS + 2 supports. Split daily stamina 50/50 between EXP and skill materials. Don't ascend characters you won't use this patch.

The 4 training systems explained

弧盘 · Arc (Weapon)

Equipment slot 1

Match the character's Esper element to maximize output. Use B / A class as transition; save S-class Arcs for your main DPS or core supports only.

Best general sets: 狗狗走四方 (team-wide ATK), 蓝刺猬 (damage bonus)

空幕 · Module

1 Cartridge + 4 Drive Blocks

Cartridge gives 2-pc / 4-pc set bonuses. Drive Blocks have 1 main stat + sub stats. Reroll for 2× Crit + ATK% subs first, then upgrade.

Stat priorities: DPS = Crit/Crit DMG. Support = Energy charge. Healer = Healing %. Tank = DEF%.

觉醒 · Awakening

Eidolons / S0–S6

Main DPS: target S2 (the qualitative-jump threshold) before pulling for the next limited. Supports: S1 is enough — diminishing returns above that.

Sakiri exception: S5 for mob clears (floating Ult), S4 for boss fights (team ATK boost).

等级 + 技能 · Level & Skills

Lv 1–80, Skills 1–10

Character level cap matches Hunter Rank. Push HR first via daily commissions. Save skill mats — only main DPS needs E + Q maxed.

Skill priority by role: DPS = Ult > E > Q. Support / Healer = lvl 1 of each is enough early game.

Per-character training builds